Eddie Jung

Front End Engineer

I specialize in building accessible, high-performance web applications with a focus on clean UI and seamless UX.

About

I'm a Front-End Engineer passionate about building user interfaces that balance thoughtful design, seamless functionality, and high performance.

Over the years, I’ve developed software across a range of industries—from automotive agencies, and ecommerce start-ups to interactive game development. I'm currently seeking new opportunities where I can continue to grow and make an impact.

Outside of work, you'll usually find me at concerts, watching TV shows or sports, lifting weights, gaming, or spending time with my wife and our dog, Teddy.

Experience

  1. Nov 2021 — Feb 2024

    Developed high-performance game UIs with React and TypeScript for The Walking Dead: Last Mile and Silent Hill: Ascension, supporting 10k+ users. Led features, mentored devs, and collaborated in Agile sprints. Integrated Payload CMS with a Node.js backend and improved MongoDB query accuracy by 50%.

    • JavaScript
    • TypeScript
    • React
    • Context API
    • Redux Toolkit
    • Node
    • Express
    • MongoDB
  2. Apr 2017 — Feb 2021

    Built custom Shopify and React Native apps using Laravel, React, PHP, and JavaScript for e-commerce clients. Led large-scale data migrations and developed high-traffic storefronts for a top-3 t-shirt printing brand.

    • JavaScript
    • React
    • React Native
    • PHP
    • Laravel
    • Shopify
  3. Mar 2016 — Mar 2017

    Built and maintained dealership websites using WordPress, MODX, jQuery, and Bootstrap. Developed a custom Wordpress plugin for staff management and delivered fast-turnaround updates in Agile sprints.

    • JavaScript
    • JQuery
    • Wordpress
    • MODX
    • Bootstrap

Projects

  1. Silent Hill: Ascension

    Silent Hill: Ascension was an interactive streaming series where the audience influenced the story in real time using Influence Points earned through engagement or a season pass. Viewers shaped narrative decisions, participated in live character survival events, and could even win cameo roles that became canon in the Silent Hill universe.

    • Typescript
    • React
    • Redux Toolkit
  2. The Walking Dead Last Mile

    The Walking Dead: Last Mile was a massively interactive live experience where millions of fans shaped the evolving story of a coastal Alaskan community through daily gameplay and weekly live streams. By earning and bidding Influence Points, players made critical decisions, created their own survivors, and even impacted who lived or died—leaving a permanent mark on the official Walking Dead canon.

    • Typescript
    • React
    • Context API
  3. PayloadCMS - Internal CMS Tool

    Headless CMS implemented to replace error-prone Google Sheets for internal data management. This shift empowered game producers and directors to safely create and update in-game JSON data for specific features through a user-friendly interface, significantly reducing errors while storing assets securely via AWS S3 and CDN integration.

    • Typescript
    • React
    • PayloadCMS
    • Express
    • Node
    • MongoDB